Worlds Collide

Worlds Collide, initially known as When Worlds Collide, is a twelve issue story arc spanning three comic titles (or a thirteen issue story arc spanning four comic titles if one includes Worlds Collide: Prelude)- Archie Sonic the Hedgehog, Archie Sonic Universe, and Archie Mega Man- and published by Archie Comics. It features SEGA's mascot video game character, Sonic the Hedgehog, and Capcom's video game character, Mega Man.


 * The four Mega Man issues comprising parts of the crossover are included on this site for the sake of clarity. Articles on any Mega Man characters or elements that appear in the crossover are also included, but said articles will only cover their roles in the crossover. Any additional info on the Mega Man characters and elements, as well as info on all other issues of the Archie Mega Man comic series outside the crossover can be seen at MegaManMonthly or The Archie Mega Man Wiki. Any information from issues outside the crossover that is relivent to the crossover (e.g. the after-effects of the Super Genesis Wave to Mega Man's world, as shown at the beginning of MM#28) may also be included.

Story
To be added...

Aftermath
Unlike the aftermath of the Sonic Genesis saga, in which the side effects where extremely minimal, the Prime Zone suffered major effects that brought many changes to the timeline, thanks to Eggman's interference. This includes:
 * Sonic, Blaze, Orbot, Cubot and Eggman where the only individuals to come out of the Genesis Wave with their memories intact, with Tails, Rotor and Ixis Naugus only regaining their memories after coming into contact with NICOLE.
 * Westside Island now exists, and is now the location of New Mobotropolis.
 * New Mobotropolis is no longer comprised of Nanites, and is referred to more simply as Mobotropolis.
 * Team Fighters had never been on a journey to rescue Sally, and appears to have never been formed at all.
 * The transformed Tails Doll is still attacking the city, but Team Freedom is no longer present to battle it, apparently having also never formed. The reason for its presence has also changed, with Eggman having apparently sent the monster to retrieve a stolen security system.
 * Amy Rose, Cream the Rabbit, Bean the Dynamite Duck and Bark the Polar Bear have somehow ended up in the Sol Zone.
 * The Wily Egg is transported to the Sol Zone.
 * Ixis Naugus is no longer in possession of Geoffrey St. John, and in fact has lost his magical powers following the first Genesis Wave. He also has a tail, similar to how he appeared in the SatAM cartoon.
 * NICOLE still has her portable computer form, and her Mobian avatar has a new outfit.
 * The events seen in the video game Sonic Colors are now canon. Sonic and Tails had apparently not seen Silver the Hedgehog since said events took place (in reference to the Nintendo DS version of the game).
 * The events of Sonic Adventure were adapted more fully into the continuity of the new Mobius.
 * Some version of the events of the game Shadow the Hedgehog have apparently taken place, with the Black Arms suffering defeat but the Black Comet remaining intact.
 * Max Acorn has been restored to full health, and is once again in the position of King. As well as having a new look, he also now has a nicer personality.
 * The Knothole Freedom Fighters had apparently been working on a secret project before separating.
 * Princess Sally has been de-roboticized, and now has a new look based heavily on her robotic upgrades.
 * Knothole is still standing, and Rotor apparently did not suffer any back injury in this timeline.
 * Antoine is no longer in a coma, while Bunnie once again has mechanical limbs.
 * The Dark Egg Legion has been renamed the Egg Army, and at least one of its Grandmasters-Diesel-has been replaced with an Egg Boss-Axel the Water Buffalo.
 * A large purple crack formed and began to expand across Mobius possibly foreshadowing its eventual destruction.

In contrast, the changes to Mega Man's world were extremely minor. The damage done to Mega City by Break Man was reversed, as were the injuries of Mega Man & his Robot Master brothers. Additionally, nobody in this world has any memory of the crossover, with a few minor exceptions: Mega Man comes out of the Genesis Wave with a brief knowledge of the world being out of order and is aware of Break Man's damage being undone (as well as his brothers also noticing that fact), while Dr. Wily, feeling as if he's forgotten the last few months, has been left only with a violent urge to stomp on a carton of eggs... (MM: #28)

Publication Dates
The crossover is split up into three acts, each consisting of four issues. The crossover is proceeded by a Free Comic Book Day prequal issue, featuring reprints of Sonic and Mega Man's two preludes to the crossover from their respective comic series.

Prologue

 * Worlds Collide Part 0- Sonic/Mega Man FCBD 2013 (partial reprints of StH#247 and MM#23) (May 2013)

Act 1: Kindred Spirits

 * Worlds Collide Part 1- Mega Man #24 (April 2013)
 * Worlds Collide Part 2- Sonic Universe #51 (April 2013)
 * Worlds Collide Part 3- Sonic the Hedgehog #248 (May 2013)
 * Worlds Collide Part 4- Mega Man #25 (May 2013)

Act 2: Into the Warzone

 * Worlds Collide Part 5- Sonic Universe #52 (May 2013)
 * Worlds Collide Part 6- Sonic the Hedgehog #249 (June 2013)
 * Worlds Collide Part 7- Mega Man #26 (June 2013)
 * Worlds Collide Part 8- Sonic Universe #53 (June 2013)

Act 3: Chaos Clash

 * Worlds Collide Part 9- Sonic the Hedgehog #250 (July 2013)
 * Worlds Collide Part 10- Mega Man #27 (July 2013)
 * Worlds Collide Part 11- Sonic Universe #54 (July 2013)
 * Worlds Collide Part 12- Sonic the Hedgehog #251 (August 2013)

Graphic Novels
The entirety of the crossover is set to be reprinted in graphic novel format starting from November 2013. The three volume series will compile each act of the story.
 * Sonic / Mega Man: Worlds Collide Volume 1: Kindred Spirits (November 12, 2013) Includes MM: #24, SU: #51, StH: #248 and MM: #25
 * Sonic / Mega Man: Worlds Collide Volume 2: Into the Warzone (February 18, 2014) Includes SU: #52, StH: #249, MM: #26 and SU: #53
 * Sonic / Mega Man: Worlds Collide Volume 3: Chaos Clash (May 13, 2014) Includes StH: #250, MM: #27, SU: #54 and StH: #251

Background Information

 * This is one of the few crossovers that is actually canon to the Archie Sonic Universe. Other canon crossovers include: SX: #40, SSS: #7, and the 2nd Story in SSS: #10.
 * Although it was initially stated by the creative team that the crossover would consist purely of elements from the video game series' of the respective properties, some elements from the main comic universe have still managed to appear in several places. This includes:
 * The concept of Roboticization, which would be a major influence in the creation of the Roboticized Masters.
 * Eggman's Egg Swats, which where among the many resources used to construct the Wily Egg.
 * Two cameo appearances by Mecha Sally, first in Sonic's brief flashback to the old world in MM: #26, and in Eggman's vision of how a Mobius reshaped in his image could look in StH: #251.
 * Sonic having a vague recollection of the last time Eggman reset the world.
 * The inclusion of Quake Woman, an Archie Mega Man exclusive character, on the cover of MM: #24.
 * Snively Robotnik's cameos in StH: #249 and MM: #26.
 * Act 2 is the only part of the crossover to not include a landmark issue as part of its run.
 * The variant covers for the crossover appear more or less in a pattern: the first issue of each act is printed with two "Team Mega Man and Team Sonic" covers which each emphasize one of the two heroes and their universes, while the last issue of each act comes with an "Evil Friends Forever" cover with newly made artwork (by the artist who draws the interiors of the issue itself) depicting Doctors Eggman and Wily partaking in friendly activities to humorous effect. The themes for the variants of parts 2 and 3 change from one act to the next:
 * Act 1 featured "Rival Variants" in which two characters from each universe (ones that are considered to be the most similar to each other either in terms of personality or role in their respective series), pose next to each other in front of a background taken from one of the classic Sonic or Mega Man games.
 * Act 2's "Game Sprite" variants featured scenes made up entirely of sprites and backdrops taken from the 2D Sonic and Mega Man video games.
 * The Act 3 variants are simple "Pencil, Ink, Colour" covers, where the artwork for the standard cover is shown as it gradually shifts from its original sketch, to the inked version, to the final coloured version.
 * Additionally, both the first part and last part where distributed with convention variants. Part 1's variant was sold at San Diego Comic-Con, and part 12's variant will be sold at New York Comic Con 2013.
 * A trailer for the crossover was released not long before Worlds Collide started.

Graphic Novel-related Information

 * Volume 1
 * The cover for this volume mixes artwork from two covers: the art of Sonic and Mega Man up front is from the variant covers to SU#52, Sonic's artwork has been altered slightly so that his eyes are now facing forward instead of to the side. The background of the cover, featuring Sonic and Mega Man's friends, is taken from the main cover to MM#24.
 * This makes volume 1 the only graphic novel cover not to use artwork from a cover of the main Sonic series, but from a Mega Man and Sonic Universe cover instead.
 * Volume 2
 * This volumes cover is from StH#249.
 * Volume 3
 * This volumes cover is from StH#251.